How to Play · Grand Archive

How to Play Grand Archive TCG

Grand Archive is a strategy-first TCG built around levelling your Champion through a separate Material deck. Expect tight resource management, deep combat math, and a long-game payoff as your Champion grows over the match.

Players2 players
Play Time30–50 minutes
DifficultyModerate

Reduce your opponent's Champion to 0 life.

Deck size

A 60-card Main deck plus a Material deck of up to 12 cards (which includes your starting Champion at Level 0).

Card types

Champion
Your hero. You start with a Level 0 Champion in play and level them up over the game by materialising higher-level versions from your Material deck.
Ally
Persistent units summoned to your field to attack, block, and use abilities.
Action
One-shot effects. Some are slow (sorcery-speed); others are fast (instant-speed).
Item / Weapon / Armor
Equipment that attaches to your Champion to give stats or abilities.
Domain
Persistent location cards with ongoing effects.
Phantasia & Regalia
Specialised card types — Phantasia for unique effects, Regalia for powerful once-per-game plays.

Deck restrictions

  • Maximum 4 copies of any card with the same name across your Main + Material decks combined.
  • Cards must respect your starting Champion's element and lineage requirements.
  • Main deck must be exactly 60 cards. Material deck is up to 12 cards (Champion progression plus other materialisable cards).
  1. Shuffle your Main deck and present it to your opponent for a cut.
  2. Place your starting Level 0 Champion from your Material deck face-up in the Champion zone.
  3. Place the rest of your Material deck face-down in the Material zone.
  4. Determine the first player.
  5. Draw 5 cards for your opening hand.

Starting hand

5 cards.

Mulligan

Each player, in turn order, may shuffle their entire hand back into their Main deck and draw a new hand with one fewer card. You may repeat this as many times as you like — but every mulligan costs another card.

Wake Up
Ready all your rested cards.
Materialize
Reveal the top card of your Material deck. If it's a valid level-up for your Champion, you may level up; otherwise, you may pay its memory cost to bring it into play.
Recollection
Resolve any "at the start of your turn" effects.
Draw
Draw 1 card. The first player skips Draw on their first turn.
Main
Play Allies, cast Actions, attach Items/Weapons/Armor to your Champion, attack with your Champion and rested Allies, and use abilities.
End
Resolve end-of-turn effects, then pass play.
  • Your Champion gains new stats, abilities, and often a new specialisation each time they level up.
  • Memory is a shared, on-board resource — cards spent from hand to "memory" can be recalled later.
  • Combat uses an attack/defense structure with both players able to play fast cards in response.